4/17/2023 0 Comments Super mario 64 world record![]() ![]() It does recognize "ROM hacks" for games, acknowledging communities may want to engage in unique competitions. Currently, collects runs for the game on Nintendo 64, Virtual Console, and emulators. Right now,, one of the more popular places to aggregate ongoing speedruns, does not have a category for Super Mario 64 on PlayStation 2. The only place to see all these runs collected and compared in one place is this article. "It is great to see these ports having speedrunners." "It would be really cool if they made these ports official as a category," said PootisDaMan to me recently. Their first run under 30 minutes-29 minutes and 29 seconds, to be exact-was exactly 87 days since they picked up the hobby. Wood decided to turn his appreciation for Super Mario 64 into a hobby, and over the course of a little under 90 days, went from someone who liked playing Super Mario 64 into someone who could speedrun Super Mario 64. But while some folks have picked up baking bread during COVID-19, Wood picked up speedrunning Super Mario 64. Most game developers aren't simultaneously speedrunners in their spare time. ![]() "Saying I did a speedrun of the game is a bit silly since it was the only run in the world," said Wood, "but I do want to keep running it because it's so absurd and niche." The game almost immediately started encountering visual problems, issues that only got worse as Wood progressed further into the game, but he knew enough about Super Mario 64 to keep going, and eventually was able to see it all the way to the end. The game booted up on Wood's PlayStation 2, but the port was a mess. "I then realized that they were only testing it on a PS2 emulator, and realized I could be the first to test it on an actual PS2." "Why does that exist? How does that exist? That probably shouldn't exist," Wood told me recently. ![]() Wood hangs out in a Discord server for the Super Mario 64 Decompilation Project, part of a larger effort to reverse-engineer the source code for Nintendo's 1996 masterpiece, so it can be repurposed for other means, such as the outstanding PC fan port from earlier this year.Īfter seeing chatter about the PlayStation 2 version, he got interested. There are also runs involving zero stars, one star, 70 stars, etc. There are different ways to speedrun Super Mario 64, but in this case, he was chasing the run that requires 16 stars, and according to, the ranking run for that approach is 14 minutes, 59 seconds. To date, Wood has recorded two speedruns of Super Mario 64 on PlayStation 2, recording times of 01:24:53:01 (one hour, 24 minutes, 53 seconds, one millisecond) and 38:02:12 (38 minutes, two seconds, 12 milliseconds). But few game makers inspire fans the way Nintendo does, and that's what's led to people pulling apart the code for Super Mario 64 and finding ways for it to end up on platforms like the PlayStation 2, PlayStation 3, and even Dreamcast.įred Wood, a producer at Vlambeer and head of independent developer Mokuzai Studio, was the first speedrunner I found who'd set their sights on this forbidden Nintendo port. But those ports, understandably, tend to release on machines made by Nintendo because, as you may recall, Nintendo made Super Mario 64. Super Mario 64 has been ported to a lot of video game machines over the years, including and most recently as part of the Super Mario 3D All-Stars collection on Switch. ![]()
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