![]() ![]() Don’t neglect building Cottages, they are weak at first but become quite lucrative over time.Once you get access to lumbermills, they become very productive. Removing all forests around a city may seem tempting early on, but it’s a good idea to save some for later.Rivers and later coastlines can also serve as connections. Cities connected to each other and/or other civilizations’ cities establish Trade Routes with each other (visible in the left side of the City Screen) which increases your income. Make sure to connect all your cities to your city network.Building Courthouses and the Forbidden Palace national wonder or adopting the State Property civic are ways to reduce maintenance. The more cities you have and the further they are from your capital the more they cost to maintain.Have one with the intention of pumping out great people, a couple for commerce and a couple for production. They allow you to change your city’s focus as needed or automate its functions which is very handy in the lategame. Familiarize yourself with the small buttons in the bottom right of the City Screen.Resources can be collected from anywhere within your borders. Regardless of how much a city’s cultural borders expand, city pops can only ever directly collect food/hammers/commerce within the 2-tile radius around the city.You don’t have to maintain 100% research at all times, though try to avoid dropping too low unless you know it’s only temporary. Make new cities whenever your economy can take it and there are even slightly worthwhile locations nearby.Cities built on hills are also easier to defend. Get Archery and a couple of Archers for each city sooner rather than later, as barbarian Axemen can easily chop up basic Warriors.Barbarian units only spawn on tiles no one has visibility on, so keeping a few lookouts outside your borders can help reduce their raids.Also, stick to forests and hills to have better odds against roaming animals and barbarians. When exploring the map, focus on the nearby areas first for potential city sites.Granaries are also an early priority as they allow their population to grow much faster. A new city’s top building priority should be a source of culture, usually a Monument, to allow its borders to grow.A well-balanced early game city location has at least a couple of resources, enough food for growth (at least some grassland), 2+ hills to build mines on, and is located next to a source of fresh water which increases city health and is required to build farms early on. ![]()
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